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Waves

Layered swells under a glowing horizon.

Preview

Expanded preview

Installation

Terminal window
pnpm add astro-dither

Or copy the source into your project:

Terminal window
npx astro-dither add effect

Usage

src/pages/index.astro
---
import { DitherEffect } from "astro-dither";
---
<DitherEffect effect="waves" />

Three stacked swells rolling toward a bright edge. horizon moves the glow line up and down the frame, gain pushes the bands brighter.

The props group like this:

Placement: horizon. Brightness: gain.

Examples

Low tide

Drop horizon for a taller sea under a thin sky.

Expanded preview

Overexposed

High gain burns the crests to the lightest palette colour.

Expanded preview

Props

PropTypeDefaultDescription
horizonnumber0.62Height of the glowing edge, 0 to 1. 0.2 to 0.9.
gainnumber1Band brightness. 0.2 to 2.
palettestring[]the effect's2 to 8 colours, paper first, brightest last. transparent works.
cellnumber2Size of one dither cell in CSS pixels. Rounded to whole device pixels so cells stay even.
matrix2 | 4 | 8 | "noise"8The Bayer threshold size, or noise for a random look.
speednumber1Playback speed. 0 draws one still frame.
stillTimenumberthe effect'sThe moment drawn when motion is off or reduced, in seconds.
levelsnumber0 (all)Tones the field snaps to before dithering. Low values give hard, posterised steps.
bloomnumber0Bloom around lit cells, 0 to 1. Set a positive prop to create the overlay before overriding it with CSS --dither-bloom.
bloomRadiusnumber10Bloom blur in CSS pixels. CSS --dither-bloom-radius overrides it.
classstringundefinedClasses on the surface element, for size and position.

Notes

  • Decorative and aria-hidden. Put real text on top of it, not inside it.
  • With reduced motion it draws one still frame at 5s and stops.
  • It pauses when scrolled out of view or when the tab is hidden.
  • It shares one WebGL context with every other ordered effect on the page.