Preview
<DitherGradient effect="gradient" />Installation
pnpm add astro-dithernpm i astro-ditherbun add astro-ditherOr copy the source into your project:
npx astro-dither add gradientUsage
---import { DitherGradient } from "astro-dither";---
<DitherGradient mode="linear" palette={["#000000", "#00b2ff"]} />A typed wrapper over the gradient effect. mode picks the ramp and palette the colours; everything else is the shared effect API.
Props
| Prop | Type | Default | Description |
|---|---|---|---|
mode | "linear" | "radial" | "conic" | "wave" | "linear" | The ramp shape. |
angle | number | 180 | Ramp direction in degrees. |
cx | number | 0.5 | Centre x for radial/conic. |
cy | number | 0 | Centre y for radial/conic. |
radius | number | 1.05 | Radial reach. |
palette | string[] | the effect's | 2 to 8 colours, paper first, brightest last. transparent works. |
cell | number | 2 | Size of one dither cell in CSS pixels. Rounded to whole device pixels so cells stay even. |
matrix | 2 | 4 | 8 | "noise" | 8 | The Bayer threshold size, or noise for a random look. |
speed | number | 1 | Playback speed. 0 draws one still frame. |
stillTime | number | the effect's | The moment drawn when motion is off or reduced, in seconds. |
levels | number | 0 (all) | Tones the field snaps to before dithering. Low values give hard, posterised steps. |
bloom | number | 0 | Bloom around lit cells, 0 to 1. Set a positive prop to create the overlay before overriding it with CSS --dither-bloom. |
bloomRadius | number | 10 | Bloom blur in CSS pixels. CSS --dither-bloom-radius overrides it. |
class | string | undefined | Classes on the surface element, for size and position. |
Notes
- Decorative surfaces render
aria-hidden. Put real text on top, not inside them. - With reduced motion it draws one still frame and stops.
- It pauses when scrolled out of view or when the tab is hidden.