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Starfield

Stars in three parallax layers that twinkle and drift.

Preview

Expanded preview

Installation

Terminal window
pnpm add astro-dither

Or copy the source into your project:

Terminal window
npx astro-dither add effect

Usage

src/pages/index.astro
---
import { DitherEffect } from "astro-dither";
---
<DitherEffect effect="starfield" />

Three layers of hashed stars, each drifting at a different speed and twinkling on its own clock. gain scales the overall brightness.

The props group like this:

Brightness: gain.

Examples

Sparse

Low gain thins the field to a few bright stars.

Expanded preview

Dense

High gain lets the far layers show through too.

Expanded preview

Props

PropTypeDefaultDescription
gainnumber1.2Overall star brightness. 0.2 to 3.
palettestring[]the effect's2 to 8 colours, paper first, brightest last. transparent works.
cellnumber2Size of one dither cell in CSS pixels. Rounded to whole device pixels so cells stay even.
matrix2 | 4 | 8 | "noise"8The Bayer threshold size, or noise for a random look.
speednumber1Playback speed. 0 draws one still frame.
stillTimenumberthe effect'sThe moment drawn when motion is off or reduced, in seconds.
levelsnumber0 (all)Tones the field snaps to before dithering. Low values give hard, posterised steps.
bloomnumber0Bloom around lit cells, 0 to 1. Set a positive prop to create the overlay before overriding it with CSS --dither-bloom.
bloomRadiusnumber10Bloom blur in CSS pixels. CSS --dither-bloom-radius overrides it.
classstringundefinedClasses on the surface element, for size and position.

Notes

  • Decorative and aria-hidden. Put real text on top of it, not inside it.
  • With reduced motion it draws one still frame at 4s and stops.
  • It pauses when scrolled out of view or when the tab is hidden.
  • It shares one WebGL context with every other ordered effect on the page.