Preview
Scale
Matrix
Cell
Speed
Levels
Still time
Bloom
Bloom radius
Animate
Palette
<DitherEffect effect="plasma" params={{"scale":2}} cell={2} matrix={8} speed={1} />Installation
pnpm add astro-dithernpm i astro-ditherbun add astro-ditherOr copy the source into your project:
npx astro-dither add effectUsage
---import { DitherEffect } from "astro-dither";---
<DitherEffect effect="plasma" params={{ scale: 3 }} />The generic surface: pick an effect, pass its typed params, and the engine does the rest. Use DitherGlobe for the globe: it supplies the required land mask. Effect pages document each field's own params.
Props
| Prop | Type | Default | Description |
|---|---|---|---|
effect | EffectName | required | One of the 19 registry names. |
params | Record<string, number> | {} | The effect's own settings, typed per effect. |
palette | string[] | the effect's | 2 to 8 colours, paper first, brightest last. transparent works. |
cell | number | 2 | Size of one dither cell in CSS pixels. Rounded to whole device pixels so cells stay even. |
matrix | 2 | 4 | 8 | "noise" | 8 | The Bayer threshold size, or noise for a random look. |
speed | number | 1 | Playback speed. 0 draws one still frame. |
stillTime | number | the effect's | The moment drawn when motion is off or reduced, in seconds. |
levels | number | 0 (all) | Tones the field snaps to before dithering. Low values give hard, posterised steps. |
bloom | number | 0 | Bloom around lit cells, 0 to 1. Set a positive prop to create the overlay before overriding it with CSS --dither-bloom. |
bloomRadius | number | 10 | Bloom blur in CSS pixels. CSS --dither-bloom-radius overrides it. |
class | string | undefined | Classes on the surface element, for size and position. |
src | string | undefined | Image texture for effects that sample one (globe). |
Notes
- Decorative surfaces render
aria-hidden. Put real text on top, not inside them. - With reduced motion it draws one still frame and stops.
- It pauses when scrolled out of view or when the tab is hidden.