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Smoke

Soft smoke that billows upward and thins out.

Preview

Expanded preview

Installation

Terminal window
pnpm add astro-dither

Or copy the source into your project:

Terminal window
npx astro-dither add effect

Usage

src/pages/index.astro
---
import { DitherEffect } from "astro-dither";
---
<DitherEffect effect="smoke" />

Rising fractal noise masked to the lower half, so the surface clears for text on top. scale sets the blob size, rise the speed of the drift, gain the density.

The props group like this:

Texture: scale, rise. Density: gain.

Examples

Embers

An ember palette turns the smoke into heat under a dark sky.

Expanded preview

Dense fog

Low scale and high gain fill the bottom with a solid bank.

Expanded preview

Props

PropTypeDefaultDescription
scalenumber3Blob size. 1 to 8.
risenumber0.15Upward drift speed. 0 to 0.6.
gainnumber1.2Density. 0.2 to 3.
palettestring[]the effect's2 to 8 colours, paper first, brightest last. transparent works.
cellnumber2Size of one dither cell in CSS pixels. Rounded to whole device pixels so cells stay even.
matrix2 | 4 | 8 | "noise"8The Bayer threshold size, or noise for a random look.
speednumber1Playback speed. 0 draws one still frame.
stillTimenumberthe effect'sThe moment drawn when motion is off or reduced, in seconds.
levelsnumber0 (all)Tones the field snaps to before dithering. Low values give hard, posterised steps.
bloomnumber0Bloom around lit cells, 0 to 1. Set a positive prop to create the overlay before overriding it with CSS --dither-bloom.
bloomRadiusnumber10Bloom blur in CSS pixels. CSS --dither-bloom-radius overrides it.
classstringundefinedClasses on the surface element, for size and position.

Notes

  • Decorative and aria-hidden. Put real text on top of it, not inside it.
  • With reduced motion it draws one still frame at 5s and stops.
  • It pauses when scrolled out of view or when the tab is hidden.
  • It shares one WebGL context with every other ordered effect on the page.