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Ripples

Concentric rings spreading from three points.

Preview

Expanded preview

Installation

Terminal window
pnpm add astro-dither

Or copy the source into your project:

Terminal window
npx astro-dither add effect

Usage

src/pages/index.astro
---
import { DitherEffect } from "astro-dither";
---
<DitherEffect effect="ripples" />

Sine rings radiating from three fixed centres, crossing like drops on still water. freq controls how tight the rings sit.

The props group like this:

Pattern: freq.

Examples

Calm

Low freq widens the rings into slow, rolling circles.

Expanded preview

Rain

High freq packs the rings into fine interference bands.

Expanded preview

Props

PropTypeDefaultDescription
freqnumber28Ring density. 5 to 60.
palettestring[]the effect's2 to 8 colours, paper first, brightest last. transparent works.
cellnumber2Size of one dither cell in CSS pixels. Rounded to whole device pixels so cells stay even.
matrix2 | 4 | 8 | "noise"8The Bayer threshold size, or noise for a random look.
speednumber1Playback speed. 0 draws one still frame.
stillTimenumberthe effect'sThe moment drawn when motion is off or reduced, in seconds.
levelsnumber0 (all)Tones the field snaps to before dithering. Low values give hard, posterised steps.
bloomnumber0Bloom around lit cells, 0 to 1. Set a positive prop to create the overlay before overriding it with CSS --dither-bloom.
bloomRadiusnumber10Bloom blur in CSS pixels. CSS --dither-bloom-radius overrides it.
classstringundefinedClasses on the surface element, for size and position.

Notes

  • Decorative and aria-hidden. Put real text on top of it, not inside it.
  • With reduced motion it draws one still frame at 4s and stops.
  • It pauses when scrolled out of view or when the tab is hidden.
  • It shares one WebGL context with every other ordered effect on the page.